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File StringConversion.h

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Go to the source code of this file

  • #include <iostream>
  • #include <map>
  • #include <string>
  • #include "Shader/LightSources/LightSource.h"
  • #include "Material/materials.xmacro"

Namespaces

Type Name
namespace rayx

Macros

Type Name
define X (e, z, a, rho) {Material::e, #e},
define X (e, z, a, rho) {Material::e, #e},

Macro Definition Documentation

define X

#define X (
    e,
    z,
    a,
    rho
) `{Material::e, #e},`

define X

#define X (
    e,
    z,
    a,
    rho
) `{Material::e, #e},`


The documentation for this class was generated from the following file Intern/rayx-core/src/Beamline/StringConversion.h