File StringConversion.h¶
FileList > Beamline > StringConversion.h
Go to the source code of this file
#include <iostream>#include <map>#include <string>#include "Shader/LightSources/LightSource.h"#include "Material/materials.xmacro"
Namespaces¶
| Type | Name |
|---|---|
| namespace | rayx |
Macros¶
| Type | Name |
|---|---|
| define | X (e, z, a, rho) {Material::e, #e}, |
| define | X (e, z, a, rho) {Material::e, #e}, |
Macro Definition Documentation¶
define X¶
define X¶
The documentation for this class was generated from the following file Intern/rayx-core/src/Beamline/StringConversion.h