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File PalikTable.h

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#pragma once

#include <string>
#include <vector>

// This file defines the PalikEntry.
#include "../Shader/RefractiveIndex.h"

namespace rayx {
struct PalikTable {
    std::string m_element;
    std::vector<PalikEntry> m_Lines;

    static bool load(const char* element, PalikTable* out);

    // double interpolate(double x) const;
};

}  // namespace rayx