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File Element.h

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  • #include <glm.hpp>
  • #include <map>
  • #include <optional>
  • #include <string>
  • #include "Behaviour.h"
  • #include "Coating.h"
  • #include "Core.h"
  • #include "Cutout.h"
  • #include "Rml/xml.h"
  • #include "Shader/SlopeError.h"
  • #include "Surface.h"

Namespaces

Type Name
namespace rayx

Classes

Type Name
struct ObjectTransform
struct OpticalElement
Structure to represent an element in the ray tracing simulation.
struct OpticalElementAndTransform

The documentation for this class was generated from the following file Intern/rayx-core/src/Element/Element.h