File DeviceTracer.h¶
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#pragma once
#include <cstring>
#include <vector>
#include "Core.h"
#include "ObjectMask.h"
#include "Rays.h"
#include "Shader/InvocationState.h"
namespace rayx {
class RAYX_API DeviceTracer {
public:
virtual ~DeviceTracer() = default;
virtual Rays trace(const Group& beamline, Sequential sequential, const ObjectIndexMask& objectRecordMask, const RayAttrMask attrRecordMask,
const int maxEvents, const int maxBatchSize) = 0;
};
} // namespace rayx